buy
$wrap trades on a bonding curve against virtual reserves. every buy and sell pays 5%, and the biggest slice of that fee goes straight into the prize vault, which spends it on wrapped ones and on the bag it pays winners from.
wrapped: ten skins, one vault
buy $wrap, pay a layer, roll for whatever the vault is holding. nothing is offered that is not already in it.
that is the only fake part. the curve, the fee split, the vault accounting, the paytable and the rolls are all real code you can read.
$wrap trades on a bonding curve against virtual reserves. every buy and sell pays 5%, and the biggest slice of that fee goes straight into the prize vault, which spends it on wrapped ones and on the bag it pays winners from.
the outer layer costs 1,000 $wrap and every layer under it costs double, up to 512,000 at the core. half of what you pay lands in the vault, 30% is burned, the rest refills the dust faucet.
each tear rolls the table: 1.5x 3x 10x 40x paid from the bag, or a wrapped one out of the vault's shelf. a row the vault cannot cover goes dark and its odds are removed.
drawn from their serial, not from a folder of pictures. hair, eyes, iris, cut, outfit and face are all rolled, and the rare end of every table is what the vault prices them on.
read straight out of the code that charges it, so the chart cannot drift from the thing it describes.
wrapped ones the vault has already bought with fee income. if it is on this shelf it can come out of a parcel. if the shelf is empty, that row of the paytable is switched off.
the house commits to a seed by publishing its hash before you play. every roll is an hmac of that seed with yours. rotate it and the seed is revealed, which makes every past roll reproducible in one line of shell.
$WRAP — —
The vault pays
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ten layers down, you found
Reset returns the wallet to 1.5 SOL, the curve to launch, and the vault to its seeded inventory. Everything lives in this browser only.